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→ ELIZA software
ELIZA is a computer program and an early example of primitive natural language processing. ELIZA operated by processing users’ responses to scripts, the most famous of which was DOCTOR, a simulation of a Rogerian psychotherapist. Using almost no information about human thought or emotion, DOCTOR sometimes provided a startlingly human-like interaction. ELIZA was written at MIT by Joseph Weizenbaum between 1964 to 1966. When the “patient” exceeded the very small knowledge base, DOCTOR might provide a generic response, for example, responding to “My head hurts” with “Why do you say your head hurts?” The response to “My mother hates me” would be “Who else in your family hates you?” ELIZA was implemented using simple pattern matching techniques, but was taken seriously by several of its users, even after Weizenbaum explained to them how it worked. It was one of the first chatterbots in existence. … ELIZA was named after Eliza Doolittle, a working-class character in George Bernard Shaw’s play Pygmalion, who is taught to speak with anupper-class accent. … Depending upon the initial entries by the user, the illusion of a human writer could be instantly dispelled, or could continue through several interchanges. It was sometimes so convincing that there are many anecdotes about people becoming very emotionally caught up in dealing with DOCTOR for several minutes until the machine’s true lack of understanding became apparent … There are many programs based on ELIZA in different programming languages. For example, in 1980, a company called “Don’t Ask Software”, founded by Randy Simon, created a version called “Abuse” for the Apple II, Atari, and Commodore PCs, which verbally abused the user based on the user’s input.[5] Other versions adapted ELIZA around a religious theme, such as ones featuring Jesus (both serious and comedic) and another Apple II variant called I Am Buddha. ELIZA: http://www.manifestation.com/neurotoys/eliza.php3 |
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